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This tutorial series helps setting up your controls to handle this.
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I’m using the new input system in Unity and all my movement will be via gamepad/keyboard so I’m not using point and click. ( CREATE A 3RD PERSON CONTROLLER IN UNITY - YouTube) YouTube Series by Sebastian Graves: Create A 3rd Person Controller in Unity.Just like the style of this man’s work better. I used his techniques for my dialogue system since it doesn’t need to be as complicated as what the RPG course from GameDev implements. YouTube Series by Dev!Bird: Unit圓d Advanced Dialogue System.I also like the way the inventory system works. The concepts in this series helped me figure out how to move through lists and stuff with just those controls instead of using a mouse. I’ve used this series plenty because I’m using a gamepad/keyboard for control. This is a 2D version of turn-based combat with a whole lot more - inventories, game saving (which matches exactly with what GameDev does), npc, dialogues, quests, shop systems and more. YouTube Series by Game Dev Experiment: Make A Game Like Pokemon in Unity.I used this to implement my turn-based combat and blended it with some of xOctoManx’s code. This also has a whole bunch of other tutorials on subjects like inventories, quests, dialogs. This is a 2D version of turn-based combat. Zenva Academy course: Unity RPG Development - Turn-Based Battle System.He also has a bunch of other tutorials on things like shop systems and questing if you are interested in those. This is a 3D version of an active time battle (ATB) which randomly generated combat encounters as well as setting up the combat system. YouTube Series by xOctoManx: Unity 5 Tutorial: Turn Based Battle System ( ).So here is a list of tutorials I went through that helped me out greatly. Not alot of resources out there to explain how to work with menu controls and stuff.
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I found the hardest thing to work on is the UI using the new input system. The characters and environment right now are just placeholders so this is the final look I’m going for. I still have a lot more work to do as like inventories, quests, and dialogues but at least I got a working combat system at this point. I also had to be able to save each of these different character stats/progressions when they go back and forth from world scene to battle scene as well as going from one world scene to the next. There will be some areas or quests that only one particular member will be able to accomplish so I had to be able to switch characters in the main world. Like Dragon Quest and Persona, the main character will pick up members along the way so they can be part of any battle but also can be used within the main world. Since I’m using turn-based combat I had to go else and combined several different techniques from different sources (Zenva’s Turn-Based Battle System, xOctoManx’s Turn-Based Battle/Combat). Also using course’s saving system as well as progression. The enemy AI in the world is using scripts/concepts from RPG Core Combat Creator. I adopted all of this from YouTuber Sebastian Graves’ Third Person Controller series. Not using cinemachine at this point so mouse/gamepad handle all the camera movement. The player’s movement in the world is handled through keyboard and/or gamepad not point-and-click. Working on a new game that will be an RPG with turn-based combat, something along the lines of DragonQuest or Persona 5.